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Synchronizing softbody, doesn't render
#5
(06-12-2022, 03:20 PM)josemendez Wrote: It's fine to set invMasses to zero, as that deactivates simulation and allows you to override their position. Just remember to call UpdateParticleProperties afterwards.

Cool, also, seen some weird behaviour, the softbody does not start simulating until its touched by an ObiCollider if i set iterations to 8, if 4 it imediatelly starts simulating?

Pretty sure this is not intentional?
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RE: Synchronizing softbody, doesn't render - by Milionario - 06-12-2022, 06:51 PM