06-12-2022, 10:46 AM
(This post was last modified: 06-12-2022, 10:46 AM by josemendez.)
(06-12-2022, 10:04 AM)patriot4947 Wrote: How can i attach soft body to kinematic game object?
Hi!
In the blueprint editor, select which particles in the softbody you want to attach and create a particle group out of them.
Then, add a ObiParticleAttachment component to the softbody, set its "particle group" to the particle group you just created and its "target" to the kinematic object you want to keep it attached to.
See. http://obi.virtualmethodstudio.com/manua...ments.html