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Help  URP Fluid renderring in FluidMixing scene
#5
(25-11-2022, 02:28 PM)josemendez Wrote: Hi!

Quoting myself:

The reason why it exists is because it is used internally. Not all shaders you'll find can be assigned to a material for rendering an object: some shaders are post-process effects, screen-space rendering methods (which is the case of this particular shader), etc.
Thank you Jose! If you don't mentioned - I'm won't make a new thread to ask one more thing. I need to have chemistry tubes with a liquid inside - what should I do to achieve that? To put emitter inside a collider (in a tube)? Am I right?
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RE: URP Fluid renderring in FluidMixing scene - by kebab_traume - 25-11-2022, 04:44 PM