25-11-2022, 02:28 PM
(This post was last modified: 25-11-2022, 02:31 PM by josemendez.)
(25-11-2022, 02:24 PM)kebab_traume Wrote: hey if there's no such thing as urp fluid shader, so why that thing called FluidShaderURP?
Hi!
Quoting myself:
Quote:There's no such thing as a "URP fluid shader" that you can assign to fluids. The only similar shader there is is used internally and won't work when manually assigned to a regular renderer.
The reason why it exists is because it is used internally. Not all shaders you'll find can be assigned to a material for rendering an object: some shaders are post-process effects, screen-space rendering methods (which is the case of this particular shader), etc.