09-03-2018, 04:38 PM
(09-03-2018, 09:06 AM)josemendez Wrote: You need to do this inside your modeling program, not in Unity. In Blender it is called "Apply scale", in Maya "Freeze transform", etc. This is so that when you import the mesh in Unity, it already has a scale of 1 while retaining its original size. Then, re-create your topology and reinitialize the cloth. The problem will be gone.
I have tried to set the Freeze transform to 1 in my modeling program but when i reimport it in Unity, it doesn't work.
Here is the image. Are there any solutions?
https://imgur.com/a/vO2Wt