09-03-2018, 09:18 AM
(09-03-2018, 12:28 AM)jackson93 Wrote: Here is a picture of the character for clarification
Hi,
Optimizing particles away just excludes them from the simulation, but it does not destroy them. They're still needed to update the mesh vertices, and this has a small overhead. If you have so very few simulated vertices, I'd recommend splitting your mesh in two parts.