21-11-2022, 10:13 PM
Hi team,
I already discovered that it's possible to scale a softbody via the scaling solver way.
However, when I do this, many world coordinates change and (for instance) a camera script following the softbody introduces glitches.
Is there a better way to scale (increasingly, grow) softbodies or how do I compensate the glitches of the solver updates?
I hope it's clear what I wanna achieve. Obi is fantastic, but with some specific tasks I run into problems/limitations...
best regards
Michael
I already discovered that it's possible to scale a softbody via the scaling solver way.
However, when I do this, many world coordinates change and (for instance) a camera script following the softbody introduces glitches.
Is there a better way to scale (increasingly, grow) softbodies or how do I compensate the glitches of the solver updates?
I hope it's clear what I wanna achieve. Obi is fantastic, but with some specific tasks I run into problems/limitations...
best regards
Michael