Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ragdoll character passing through rope unless thickness is increased
#6
(21-11-2022, 04:27 PM)Milionario Wrote: Yes the character is a ragdoll made of colliders and rigidbodies, all of its bodyparts have theseĀ 

EDIT: hmm the image looks fine under edit mode? why is it a base64 string here?

removed image because wasnt showing but basically all my ragdoll bodyparts have ObiColliders and ObiRigidbodies, kinematic for particles = false

Other information could be shared on the email you provided


Just tried with a falling cube and the rope never lets it go through and it bounces accordingly.. So its something with the character, but what could i try to pinpoint the problem?
Increasing an ObiCollider thickness value from 0 to 0.1f for example, gives better results, but the visual part has to be remediated by increasing the extruded renderer thickness scale

Setting it to a negative value like -0.2f will have the effect of not even colliding at low speeds
Reply


Messages In This Thread
RE: Ragdoll character passing through rope unless thickness is increased - by Milionario - 21-11-2022, 06:29 PM