21-11-2022, 06:29 PM
(This post was last modified: 21-11-2022, 06:48 PM by Milionario.)
(21-11-2022, 04:27 PM)Milionario Wrote: Yes the character is a ragdoll made of colliders and rigidbodies, all of its bodyparts have theseĀIncreasing an ObiCollider thickness value from 0 to 0.1f for example, gives better results, but the visual part has to be remediated by increasing the extruded renderer thickness scale
EDIT: hmm the image looks fine under edit mode? why is it a base64 string here?
removed image because wasnt showing but basically all my ragdoll bodyparts have ObiColliders and ObiRigidbodies, kinematic for particles = false
Other information could be shared on the email you provided
Just tried with a falling cube and the rope never lets it go through and it bounces accordingly.. So its something with the character, but what could i try to pinpoint the problem?
Setting it to a negative value like -0.2f will have the effect of not even colliding at low speeds