21-11-2022, 04:05 PM
(This post was last modified: 21-11-2022, 04:18 PM by Milionario.)
(21-11-2022, 03:27 PM)josemendez Wrote: Hi!
Depends on what the exact culprit is. Increasing the mass of the rope will help in any case (you can do this on a per-control point basis in the path editor)
- If tunneling is the issue or you want to keep the rope's mass low, using a few more substeps (you can find this setting in the ObiFixedUpdater)should also help.
- If the ragdoll is passing trough gaps in between rope particles, you might benefit from surface collisions:
http://obi.virtualmethodstudio.com/manua...sions.html
kind regards,
Hi, I tried your solutions.
Please watch my video, you can watch it at a higher speed to save time if you need!
EDIT: just saw the quality is bad, sorry...
Also worth to mention that the ragdoll mass is dynamic but it its mostly around 1 to 7 per body part rigidbody (15 of them)