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Ragdoll character passing through rope unless thickness is increased
#3
(21-11-2022, 03:27 PM)josemendez Wrote: Hi!

Depends on what the exact culprit is. Increasing the mass of the rope will help in any case (you can do this on a per-control point basis in the path editor)

- If tunneling is the issue or you want to keep the rope's mass low, using a few more substeps (you can find this setting in the ObiFixedUpdater)should also help.

- If the ragdoll is passing trough gaps in between rope particles, you might benefit from surface collisions:
http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,

Hi, I tried your solutions.
Please watch my video, you can watch it at a higher speed to save time if you need!



EDIT: just saw the quality is bad, sorry...

Also worth to mention that the ragdoll mass is dynamic but it its mostly around 1 to 7 per body part rigidbody (15 of them)
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Messages In This Thread
RE: Ragdoll character passing through rope unless thickness is increased - by Milionario - 21-11-2022, 04:05 PM