18-11-2022, 06:25 PM
(18-11-2022, 03:15 PM)josemendez Wrote: Hi,
Obi is an unified, particle-based engine. The core solver is the same for all assets (cloth, ropes, softbodies and fluid) so you can sync cloth data the same way you do with ropes: by sending particle positions/velocities over the network.
Yes, two-way coupling with rigidbodies is supported for all Obi actors: cloth, ropes, softbody and fluids. Note that depending on how many trampolines you need in your game (and how large they are) using cloth simulation for this might be overkill, though.
kind regards,
What exactly is a cloth? is it a series of ropes interconnected? or its different?
that could cause some difference on how many points I would need to sync