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Can you read/write cloth data for network replication?
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(18-11-2022, 02:40 PM)Milionario Wrote: I have a multiplayer game and I am wondering if the cloth is replicable from server to clients.

I asked before about obi rope and an admin answered me its possible with rope, is it possible with cloth too?

Hi,

Obi is an unified, particle-based engine. The core solver is the same for all assets (cloth, ropes, softbodies and fluid) so you can sync cloth data the same way you do with ropes: by sending particle positions/velocities over the network.

(18-11-2022, 02:40 PM)Milionario Wrote: Also can cloth be used to make a trampoline and have rigidbodies bounce on it realistically?
Yes, two-way coupling with rigidbodies is supported for all Obi actors: cloth, ropes, softbody and fluids. Note that depending on how many trampolines you need in your game (and how large they are) using cloth simulation for this might be overkill, though.

kind regards,
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Messages In This Thread
RE: Can you read/write cloth data for network replication? - by josemendez - 18-11-2022, 03:15 PM