17-11-2022, 11:24 AM
Hi,
I made a scene with a rope that is pulled on both sides. At the start its size is 4.28 m and later when attachments pulled it we see in unity a size of approximatly 15 m but rest length still show 4.28 m (see https://imgur.com/a/9YfSQc6).
Is there something that I don't understand with rest length ? I based my thought on Changing rope length at runtime: ObiRopeCursor : "It is very useful to know the current length of the rope when working with cursors. Use the rope's RestLength property for this.".
Thanks in advance,
I made a scene with a rope that is pulled on both sides. At the start its size is 4.28 m and later when attachments pulled it we see in unity a size of approximatly 15 m but rest length still show 4.28 m (see https://imgur.com/a/9YfSQc6).
Is there something that I don't understand with rest length ? I based my thought on Changing rope length at runtime: ObiRopeCursor : "It is very useful to know the current length of the rope when working with cursors. Use the rope's RestLength property for this.".
Thanks in advance,