09-03-2018, 05:28 AM
(08-03-2018, 11:36 AM)josemendez Wrote: Hi,
This is not a problem with the texture, but with your model's scaling. Make sure its scale matches the topology's. As i can see in the video, the model scale is 10, which causes springs in the mesh to be ten times longer than they should, pushing your vertices away from each other and causing the "jagged" look.
The easiest way to ensure this is to import your model with a scale of 1. Also, you seem to be using a quite old version of Obi (pre-3.0). I recommend updating if possible.
cheers!
I have tried to set the scale to 1 but it doesn't work. One week ago with the old model everything works but not for my new one.