16-11-2022, 04:17 PM
(This post was last modified: 16-11-2022, 04:17 PM by josemendez.)
(16-11-2022, 03:53 PM)lufydad Wrote: After multiple tests, I foud it was related to obiCollider, the thickness was set to 1 and when I set it to 0 it remove the jittering.
Thanks for your time.
Best regards,
Hi,
Glad you found the culprit! Distance units in Unity (and Obi) are expressed in meters, giving a collider a thickness of 1 means there's a 1 meter padding region all around its surface. Typically you'd want to use a lot smaller values for thickness, like 0.01 (1 cm).
kind regards,