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Rope seems to be simulated twice
#4
(16-11-2022, 03:53 PM)lufydad Wrote: After multiple tests, I foud it was related to obiCollider, the thickness was set to 1 and when I set it to 0 it remove the jittering.
Thanks for your time.

Best regards,

Hi,

Glad you found the culprit! Distance units in Unity (and Obi) are expressed in meters, giving a collider a thickness of 1 means there's a 1 meter padding region all around its surface. Typically you'd want to use a lot smaller values for thickness, like 0.01 (1 cm).

kind regards,
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Messages In This Thread
Rope seems to be simulated twice - by lufydad - 16-11-2022, 12:00 PM
RE: Rope seems to be simulated twice - by lufydad - 16-11-2022, 03:53 PM
RE: Rope seems to be simulated twice - by josemendez - 16-11-2022, 04:17 PM