16-11-2022, 10:45 AM
(This post was last modified: 16-11-2022, 10:47 AM by josemendez.)
(16-11-2022, 10:14 AM)rohit_dhak Wrote: So I am not sure if Filo cable can have cable sag.
As long as the cable is not completely tensed up, Filo can fake a sagging cable by using a catenary shape. I believe this is mentioned in the quickstart guide/manual, you can control the amount of sag using the cables' "Looseness Scale" parameter.
Note however Filo is much more limited than Obi in its ability to simulate free cables, so a sagging cable won't collide with arbitrary objects in the scene or stuff like that.
(16-11-2022, 10:14 AM)rohit_dhak Wrote: I want a spool on which the cable is stored (same as in the spool example of Filo cable) with a pulley as shown in the figure.
Spools are just rigidbodies with a motorized hinge joint. Not part of Filo, just check out Unity's documentation on joints.
(16-11-2022, 10:14 AM)rohit_dhak Wrote: Also the simulation is super slow and I am not sure why. The floor is of scale 100-1-100 and the 2 spool-pulley system is at the 2 corners of the floor.
This is just one cable with 4 segments, so the simulation should be extremely fast. I'd recommend to take a look at the profiler to identify what's slowing things down, I can help you interpret the profiler results if needed.
kind regards,