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Help  cloth passthrough
#7
(10-11-2022, 08:22 AM)josemendez Wrote: No, two way coupling emerges automatically between physical objects. This also happens between Obi actors and rigidbodies. All you need to make sure is that your VR hands are using rigidbodies.

In that case they're already using rigidbodies, and all you need to do is adjust cloth mass.

All of them when properly set up Sonrisa. This is only an issue when non-dynamic objects (colliders with no rigidbody, or kinematic rigidbodies) interact with dynamic ones. In this situation you get one-way interaction: dynamic objects are forced to respond to non-dynamic objects, but cannot "fight back" in any way so they are forced to stretch (in the case of a softbody, like cloth) or sink/penetrate other objects (in case of rigidbodies).

let me know if you need further help,

kind regards


Thanks for the explanation! Reducing forceps mass helps show 2-way interaction better
I think my skin is more or less setup well.



Unfortunately I am facing another problem.



1st half of the video shows skin working more or less as intended. (Except when opening the forceps too quickly, causing what I suspect is tunneling - was thinking of solving it by slowing down the forceps opening)



2nd half of the video shows the main issue. There is a cube game object with a box collider behind the skin.

When my forceps collides the cube while touching the skin, the skin starts behaving strangely. It's like the collider on the forceps has enlarged. (In unity physics debug mode it hasn't changed)



The forceps has 2 colliders. One for the straight part, one for the curved part.
   
The curved part is a separate game object that is child of the straight part.

.png   clamp setup.png (Size: 13.82 KB / Downloads: 19)
The straight collider has its own Obi collider, the curved collider also has its own Obi collider
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Messages In This Thread
cloth passthrough - by danazoid - 08-11-2022, 03:23 PM
RE: cloth passthrough - by josemendez - 08-11-2022, 03:50 PM
RE: cloth passthrough - by danazoid - 09-11-2022, 08:53 AM
RE: cloth passthrough - by josemendez - 09-11-2022, 09:08 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 05:57 AM
RE: cloth passthrough - by josemendez - 10-11-2022, 08:22 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 10:48 AM
RE: cloth passthrough - by josemendez - 10-11-2022, 11:53 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 01:13 PM
RE: cloth passthrough - by josemendez - 10-11-2022, 01:26 PM
RE: cloth passthrough - by danazoid - 10-11-2022, 03:12 PM