Hi Jose,
I appreciate the quick responds! I see your point and I need to further investigate Obi features and code to figure how to best incoporate Obi into my pipeline.
I am currently exploring writing my own blueprint generator and own actor. And so far so good. However, I am curious as to why it was not until I had added the ConstraintUser interfaces to my custom actor before the constraint defined in the blueprint generator started working?
EDIT: I am asking this because I could not find any reference as to where these interfaces are used other than some Merge method.
Furthermore, assume I have a long Obi rod and I want to vary the stretch compliance accross the particles of the rod; then I can use the index parameter defined in IStretchShearConstraintsUser.GetStretchShearCompliance to return the appropriate complience value depending on that index param?
/ Arni
I appreciate the quick responds! I see your point and I need to further investigate Obi features and code to figure how to best incoporate Obi into my pipeline.
I am currently exploring writing my own blueprint generator and own actor. And so far so good. However, I am curious as to why it was not until I had added the ConstraintUser interfaces to my custom actor before the constraint defined in the blueprint generator started working?
EDIT: I am asking this because I could not find any reference as to where these interfaces are used other than some Merge method.
Furthermore, assume I have a long Obi rod and I want to vary the stretch compliance accross the particles of the rod; then I can use the index parameter defined in IStretchShearConstraintsUser.GetStretchShearCompliance to return the appropriate complience value depending on that index param?
/ Arni