10-10-2022, 07:51 AM
(07-10-2022, 01:20 PM)Elmundo Wrote: https://i.ibb.co/Lt2sWnV/urp-settings.png
Yes, there are both enabled. It is really interesting this issue only occurs onĀ iOS devices. Could it be somehow related to Metal API?
Hi,
Particle colors are written into a color/thickness buffer, which is just a RenderTexture using ARGBHalf format. As long as floating point buffers are supported by the graphics API (and as far as I know, they are in Metal) it should work.
I've just tried deploying to an iPhone X and it works fine for me. Could you check if there are any errors/warnings being written to the console when running the app while attached to XCode? If there's been any issue setting up the renderer, Obi will write "Obi Fluid Renderer not supported in this platform." to the console.
kind regards,