21-09-2022, 02:09 PM
(This post was last modified: 21-09-2022, 02:12 PM by josemendez.)
(21-09-2022, 01:32 PM)gaydiriguppak Wrote: Thank you for quick response!
First solver uses Burst, second one uses Oni. Version 6.4
If I understood correctly, both solvers are in the same scene, is this correct? If so, why would you use different backends for different solvers in the same scene? Generally you want to stick to just one backend, otherwise you're running two different implementations of the exact same thing. See: http://obi.virtualmethodstudio.com/manua...kends.html
Quote:A backend is the actual physics engine used by a solver to step the simulation forward. [...] While you can select a different backend for each individual solver in your scene, most of the time you will want all solvers to use the same backend.
Regarding the logs, the crash is happening inside Oni.ColliderGrid.Update. This seems like an out of range access in a native memory buffer, or memory corruption. It's difficult to tell the cause without testing the project myself. Since Oni is deprecated anyway and will be removed in Obi 7, have you tried setting both solvers to Burst?
kind regards,