15-09-2022, 08:04 PM
(23-08-2022, 07:34 AM)josemendez Wrote: Hi!Thank you!
Rigidbodies are intended to simulate the dynamics of rigid objects (as the name implies) and the purpose of colliders is to define the shape of a rigid object.
Ropes are not rigid objects, since they're deformable. They do their own collision detection and their own dynamics (both particle-based, keep in mind Obi is a particle-based physics engine), so there's no use in adding either colliders or rigidbodies to them. The same applies to any other Obi actor (softbodies, cloth, fluids).
kind regards,