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Help  issue with cloth collision
#14
(05-09-2022, 09:53 AM)danazoid Wrote: I'm trying to have a finger interact with a small flap of skin about 1-2 finger widths in size, in VR.
The particles will probably have to be around 1mm in size to be convincing.

To clarify, I will be working in x1. The x10 was so it would be easier for me to make a video demonstrate the issue (and to show comparison with the red particle mesh which happens to be 100x bigger). I apologize if this has caused confusion.

Currently your smallest particles are around half a millimeter in size. If you really need particles that small, it would probably be better to do the exact opposite: make particles bigger, then scale down the size of the simulation. This way you improve floating point precision, instead of reducing it.
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Messages In This Thread
issue with cloth collision - by danazoid - 29-08-2022, 10:00 AM
RE: issue with cloth collision - by josemendez - 29-08-2022, 11:06 AM
RE: issue with cloth collision - by danazoid - 31-08-2022, 07:58 AM
RE: issue with cloth collision - by josemendez - 31-08-2022, 08:20 AM
RE: issue with cloth collision - by danazoid - 31-08-2022, 08:37 AM
RE: issue with cloth collision - by josemendez - 31-08-2022, 03:34 PM
RE: issue with cloth collision - by danazoid - 05-09-2022, 08:30 AM
RE: issue with cloth collision - by josemendez - 05-09-2022, 08:50 AM
RE: issue with cloth collision - by danazoid - 05-09-2022, 08:54 AM
RE: issue with cloth collision - by josemendez - 05-09-2022, 09:00 AM
RE: issue with cloth collision - by danazoid - 05-09-2022, 09:24 AM
RE: issue with cloth collision - by josemendez - 05-09-2022, 09:34 AM
RE: issue with cloth collision - by danazoid - 05-09-2022, 09:53 AM
RE: issue with cloth collision - by josemendez - 05-09-2022, 10:01 AM
RE: issue with cloth collision - by danazoid - 06-09-2022, 05:09 AM