05-09-2022, 09:53 AM
(05-09-2022, 09:34 AM)josemendez Wrote: It's not the relative size of the particles that's an issue, but that particles are extremely small in absolute terms.
If the size of the particles is indeed the issue, leaving the small particles *only* won't improve matters in any way.
If there's no reason why your particles are sub-millimeter in size and the simulation results scaled up x10, why not just make the particles ten times bigger?
I'm trying to have a finger interact with a small flap of skin about 1-2 finger widths in size, in VR.
The particles will probably have to be around 1mm in size to be convincing.
To clarify, I will be working in x1. The x10 was so it would be easier for me to make a video demonstrate the issue (and to show comparison with the red particle mesh which happens to be 100x bigger). I apologize if this has caused confusion.