31-08-2022, 10:20 AM
Thanks for the quick reply!
I found the issue. The model worked if exported to a new file, so I compared the import settings and noticed "Keep Quads" was checked on the mesh that didn't work. Tested on other meshes and keep quads broke the drawmesh for them too.
Could maybe be related to this? However they say it's been fixed.
https://issuetracker.unity3d.com/issues/...t-settings
I found the issue. The model worked if exported to a new file, so I compared the import settings and noticed "Keep Quads" was checked on the mesh that didn't work. Tested on other meshes and keep quads broke the drawmesh for them too.
Could maybe be related to this? However they say it's been fixed.
https://issuetracker.unity3d.com/issues/...t-settings
Quote:However this should not result in vertices being at wrong positions, just that the brush overlay won't be visible in 2021.I don't think I have an issue with the brush overlay in 2021.2.8f? Attaching a screengrab so you can check if I'm missing something.