30-08-2022, 03:38 PM
(This post was last modified: 30-08-2022, 03:45 PM by josemendez.)
Hi there!
Mesh render mode just calls Unity's DrawMeshNow() method. Drawing is delegated to Unity, not sure what could be the issue.
I did report a bug to Unity, that will cause issues when calling DrawMeshNow() multiple times in Unity 2021 and up:
https://forum.unity.com/threads/drawmesh...st-8229531
https://issuetracker.unity3d.com/issues/...ately-dx12
However this should not result in vertices being at wrong positions, just that the brush overlay won't be visible in 2021.
Would it be possible for you to send your mesh to support(at)virtualmethodstudio.com so that I can take a closer look at it? thanks!
It's not possible, the mesh is rendered as imported into Unity.
Mesh render mode just calls Unity's DrawMeshNow() method. Drawing is delegated to Unity, not sure what could be the issue.
I did report a bug to Unity, that will cause issues when calling DrawMeshNow() multiple times in Unity 2021 and up:
https://forum.unity.com/threads/drawmesh...st-8229531
https://issuetracker.unity3d.com/issues/...ately-dx12
However this should not result in vertices being at wrong positions, just that the brush overlay won't be visible in 2021.
Would it be possible for you to send your mesh to support(at)virtualmethodstudio.com so that I can take a closer look at it? thanks!
(30-08-2022, 02:53 PM)Cairn Wrote: but I wondered if it would be possible to rotate the mesh in the editor for easier painting.
It's not possible, the mesh is rendered as imported into Unity.