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FixedUpdater location affecting rigidbody interaction
#3
Ah thank you that is so helpful!

I moved my character controller movement from fixed update to a coroutine where i could make sure it happens after rope calculations. I now have just one updater and one solver in the root, and everything works perfectly!
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RE: FixedUpdater location affecting rigidbody interaction - by nghillaz - 25-08-2022, 10:12 PM