25-08-2022, 10:12 PM
Ah thank you that is so helpful!
I moved my character controller movement from fixed update to a coroutine where i could make sure it happens after rope calculations. I now have just one updater and one solver in the root, and everything works perfectly!
I moved my character controller movement from fixed update to a coroutine where i could make sure it happens after rope calculations. I now have just one updater and one solver in the root, and everything works perfectly!