23-08-2022, 12:19 PM
hello again!
Thanks for all the information, it looks like I accidentally skipped over the runtime blueprint generation documentation while I was searching through the doco website ._.
in regards to raycasting, the documentation mentions using a solver to do so. Would the resulting raycast(s) come from the solver, or could I specify a certain place for a ray to start and stop? If it does come from the solver, how would I set up a script to have multiple raycasts all checking for softbodies in different places?
thanks so much!
regards,
-woffles
Thanks for all the information, it looks like I accidentally skipped over the runtime blueprint generation documentation while I was searching through the doco website ._.
in regards to raycasting, the documentation mentions using a solver to do so. Would the resulting raycast(s) come from the solver, or could I specify a certain place for a ray to start and stop? If it does come from the solver, how would I set up a script to have multiple raycasts all checking for softbodies in different places?
thanks so much!
regards,
-woffles