06-03-2018, 04:54 AM
(05-03-2018, 10:41 PM)josemendez Wrote: Terrain colliders are about as fast as primitive colliders. This is because they're implemented as height maps, there's no need to collide directly with their geometry. 4 array reads and a bilinear interpolation is enough to get the distance from any particle to the terrain.
Thank you, this helps me a lot in planning ahead! It was also best case scenario for me.