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Fluid Performance: Primitive Colliders vs Mesh Colliders
#5
(05-03-2018, 10:41 PM)josemendez Wrote: Terrain colliders are about as fast as primitive colliders. This is because they're implemented as height maps, there's no need to collide directly with their geometry. 4 array reads and a bilinear interpolation is enough to get the distance from any particle to the terrain.

Thank you, this helps me a lot in planning ahead! It was also best case scenario for me.
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RE: Fluid Performance: Primitive Colliders vs Mesh Colliders - by writer51 - 06-03-2018, 04:54 AM