19-08-2022, 12:42 PM
(19-08-2022, 12:09 PM)josemendez Wrote: Hi there!Okay thank you . It's worked
You'll find the answer in the manual, in the "Retrieving the actor involved in a contact" section of "Scripting collisions":
http://obi.virtualmethodstudio.com/manua...sions.html
So you can just access pa and pb's actor property to get a reference to the ropes. For instance: