05-03-2018, 10:41 PM
(05-03-2018, 07:40 PM)writer51 Wrote: Was curious if you knew where terrain colliders stood in regards to performance. Would terrain colliders be better or worse than mesh colliders? vs primitives? Thanks!
Terrain colliders are about as fast as primitive colliders. This is because they're implemented as height maps, there's no need to collide directly with their geometry. 4 array reads and a bilinear interpolation is enough to get the distance from any particle to the terrain.