12-08-2022, 01:05 PM
(12-08-2022, 12:49 PM)josemendez Wrote: Hi,
Just subscribe to the solver's OnParticleCollision event, and look for contacts between particles belonging to the same rope. This allows you to tell when a self-collision has happened. See: http://obi.virtualmethodstudio.com/manua...sions.html
kind regards,
Thanks for quick reply!
Here is my scene; https://imgur.com/a/Jd7hooQ
I just subscribed to solver's OnParticleCollision but I'm always receiving contact list with no elements in it.
Note ; self collisions enabled