01-08-2022, 07:40 AM
(This post was last modified: 01-08-2022, 07:41 AM by josemendez.)
(29-07-2022, 05:35 PM)RameezSafdar Wrote: Unfortunately, certain points of my rope does not collide with other objects and those parts of rope which do collide, they are very jittery. How can i solve it? Tried everything i could, applied obi collider, turned on surface collisions on rope etc. Nothing seems to help.
What kind of colliders are they colliding against? what are your collision constraint settings (iteration count, relaxation factor, etc)?
To debug collisions, it's usually useful to add a ObiParticleRenderer to the rope. This lets you visualize particles, which can be helpful to see the actual shapes being used for collision detection.