29-07-2022, 05:35 PM
This was very helpful, thank you so much for this. I have successfully created the rope and have also learnt about particle collision. I am increasing the length of my rope on runtime using rope cursor. Unfortunately, certain points of my rope does not collide with other objects and those parts of rope which do collide, they are very jittery. How can i solve it? Tried everything i could, applied obi collider, turned on surface collisions on rope etc. Nothing seems to help.