20-07-2022, 02:27 PM
(This post was last modified: 20-07-2022, 02:27 PM by josemendez.)
(20-07-2022, 12:52 PM)CumaliSAH1N Wrote: Hi, when I set a particles life to 0 fluid flickers is there any way to prevent this?
Here is the video recording.
Setting a particle's life to 0 will kill it, and re-emit it immediately. It might be emitted at a different place though, and this will cause flickering. May I ask what your use case is?
(20-07-2022, 12:52 PM)CumaliSAH1N Wrote: Also how can i make sure fluid is renderer in only 1 camera? Because currently I have 2 cameras in the scene 1 for 3d the other for ui fluid gets rendered in both.
I sort of fixed this by rotating the ui camera 90 degrees but I would like to know if there is another way.
If you're using the built-in pipeline, fluid will only be rendered from cameras that have a ObiFluidRenderer component. If you're using URP, use different renderers for each camera.
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