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2D Triangle collider?
#3
Hey thanks for your response.

Im generating the edge colliders whenever player modifies the playing area like in this game:

[Image: TSvVpt1Rvo0Zin-400-300.jpg]

But it seems that all the collider boundaries are at a 90 degree angle, even if it has a triangle shape. I tried running obiCollider.UpdateIfNeeded() also, but it didn't help

I do notice a bit of tunneling but I don't mind that.

Also, I've tried manually dragging around the edge collider points via the editor, and the fluid doesn't react to that at all.
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Messages In This Thread
2D Triangle collider? - by bobby - 17-07-2022, 02:55 AM
RE: 2D Triangle collider? - by josemendez - 18-07-2022, 08:22 AM
RE: 2D Triangle collider? - by bobby - 18-07-2022, 11:52 AM
RE: 2D Triangle collider? - by josemendez - 18-07-2022, 12:02 PM
RE: 2D Triangle collider? - by bobby - 18-07-2022, 07:30 PM
RE: 2D Triangle collider? - by josemendez - 19-07-2022, 06:55 AM