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Help  Fluid in a beaker [Burst]
#6
(16-07-2022, 09:54 AM)shemtomke Wrote: Yeah, I did as you suggested:

  1. Increased the resolution of the fluid
  2. Used the distance field for the beaker
Though I still get these results - https://drive.google.com/file/d/1P-EeURq...sp=sharing

Here are the screenshots for the setup of the fluid 


  1. Obi solver - https://drive.google.com/file/d/127ZwUi0...sp=sharing
  2. Obi Emitter - https://drive.google.com/file/d/1s9SinGi...sp=sharing
  3. Dense Fluid Adjust - https://drive.google.com/file/d/1xvjCJ9A...sp=sharing
  4. Beaker - https://drive.google.com/file/d/1a2eXFzv...sp=sharing

The beaker’s walls are *extremely thin*, you will get a lot of tunneling (particles passing trough the walls). In this kind of situation, it’s helpful to remember that the mesh used for rendering an object and to simulate it do not necessarily need to be the same: using a beaker mesh with thickened walls to generate the distance field will improve this. Also, what are your constraint settings? (In the solver, under the constraints foldout)

If possible, send your scene to support(at)virtualmethodstudio.com, that way I can take a closer look and set it up correctly for you, explaining the solution to any issues I find.

Kind regards,
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Messages In This Thread
Fluid in a beaker [Burst] - by shemtomke - 15-07-2022, 03:40 PM
RE: Fluid in a beaker [Burst] - by josemendez - 15-07-2022, 03:57 PM
RE: Fluid in a beaker [Burst] - by shemtomke - 15-07-2022, 06:34 PM
RE: Fluid in a beaker [Burst] - by josemendez - 15-07-2022, 08:01 PM
RE: Fluid in a beaker [Burst] - by shemtomke - 16-07-2022, 09:54 AM
RE: Fluid in a beaker [Burst] - by josemendez - 16-07-2022, 10:16 AM
RE: Fluid in a beaker [Burst] - by shemtomke - 16-07-2022, 05:41 PM
RE: Fluid in a beaker [Burst] - by josemendez - 18-07-2022, 08:46 AM
RE: Fluid in a beaker [Burst] - by shemtomke - 20-07-2022, 06:30 PM