15-07-2022, 03:57 PM
(This post was last modified: 15-07-2022, 04:38 PM by josemendez.)
Hi!
Based on your screenshot, it just seems like your fluid resolution is *way* too low for the size of the beaker. Particles look almost the same size as the beaker itself. You need to increase resolution or scale the solver down, see:
http://obi.virtualmethodstudio.com/manua...rials.html
https://www.youtube.com/watch?list=PLnCR...e=emb_logo
Damping -as the name implies- dampens particle movement. Setting it to 1 will just remove all kinetic energy from the fluid, freezing it in place completely. This is certainly not what you want. For fluids, you usually want it set to a rather low value (0-0.1)
For the fluid to stay inside the beaker, make sure to not use a MeshCollider for the beaker (use distance fields instead, they’re both cheaper and more robust).
Based on your screenshot, it just seems like your fluid resolution is *way* too low for the size of the beaker. Particles look almost the same size as the beaker itself. You need to increase resolution or scale the solver down, see:
http://obi.virtualmethodstudio.com/manua...rials.html
https://www.youtube.com/watch?list=PLnCR...e=emb_logo
Quote:I am not sure if this was the right way but I set the damping to 1 and the fluid did not fall though I don't know if this will affect the fluid later on when trying to mix with another beaker.
Damping -as the name implies- dampens particle movement. Setting it to 1 will just remove all kinetic energy from the fluid, freezing it in place completely. This is certainly not what you want. For fluids, you usually want it set to a rather low value (0-0.1)
For the fluid to stay inside the beaker, make sure to not use a MeshCollider for the beaker (use distance fields instead, they’re both cheaper and more robust).