Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  (somewhat) Solid parts in a simulated actor.
#5
(08-07-2022, 04:02 PM)josemendez Wrote: If that's the case, you're out of luck: there's no out of the box support for varying bending compliance across a mesh. The entire cloth actor shares the same compliance parameter.

In the future we have considered exposing stretching and bending compliance in the blueprint editor as paintable properties, but it's not available yet.

Bummer... Will have to use different clothings then. Thanks anyways! Looking forward for those changes!
Reply


Messages In This Thread
RE: (somewhat) Solid parts in a simulated actor. - by KaanOzcelik - 13-07-2022, 09:05 AM