06-07-2022, 02:37 PM
Thanks for the quick reply! I suppose that is some good and some bad news.
Is getting anything rendered using screenspace splatting in single-pass prohibitively difficult, or is it only certain parts like lighting and refraction? Would a very basic fluid fluid renderer that supports single pass be possible?
With the current state of multi-pass in Unity even just having the outline of the fluid filled with a single color and transparency in single-pass would be a massive overall visual improvement.
Is getting anything rendered using screenspace splatting in single-pass prohibitively difficult, or is it only certain parts like lighting and refraction? Would a very basic fluid fluid renderer that supports single pass be possible?
With the current state of multi-pass in Unity even just having the outline of the fluid filled with a single color and transparency in single-pass would be a massive overall visual improvement.