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Rope Control Points
#3
(29-06-2022, 04:02 PM)josemendez Wrote: Control points do not exist during simulation, they’re just a helper to define the initial rope path (blueprint).

You can use attachments to “glue” parts of the rope to transforms, then during sinulation you can move the transforms as usual.

If you’re creating blueprints entirely at runtime, check the scripting section of the manual and the API:
http://obi.virtualmethodstudio.com/manua...ctors.html
Is there a way to make the assigned Particle group position exactly equal to the target's position when a target is assigned to the rope during gameplay? Just like in the game Tailor Master?
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Messages In This Thread
Rope Control Points - by charlotte - 29-06-2022, 03:10 PM
RE: Rope Control Points - by josemendez - 29-06-2022, 04:02 PM
RE: Rope Control Points - by Luke_ - 29-06-2022, 06:50 PM
RE: Rope Control Points - by josemendez - 30-06-2022, 09:44 AM