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Help  Controlling specific particle force / custom constraints.
#17
Hi Jose!
Would it be possible to use this implementation with a custom 3D mesh?
This question applies to all ObiRope uses, does it need to be a ObiRopeExtrudedRenderer baked mesh?

I tried creating a snake with ObiBone on the first segment of the tail, but the snake became possessed each time the Root Rigidbody was set to isKinematic = false Gran sonrisa . Also, the tail was sliding on the ground, not keeping the snake's path so your implementation seems better.
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Messages In This Thread
RE: Controlling specific particle force / custom constraints. - by MoonglowStudio - 19-06-2022, 03:09 PM