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Help  Turning cloth object into a perfect static rectangle
#4
(17-06-2022, 11:42 AM)KaanOzcelik Wrote: Yes, I am aware of this. I wondered if I could make the actor so stiff using the obi cloth parameters that it almost resembled a static, straight, primitive rectangle. Seems like I will have to move predefined groups into desired positions and then instantiate a primitive rectangle in the position, and then destroy the actor.


You can make cloth arbitrarily stiff by setting its max bending setting to 0 and then using a very small timestep (like you can with any physical simulation of any kind), however this increases the cost of the simulation a lot. I don't recommend doing that. Replacing the cloth by a primitive rectangle or any other static mesh has no cost at all and will look better.

(17-06-2022, 11:42 AM)KaanOzcelik Wrote: Thanks for the quick reply tho!  Corazón


You're welcome! Sonrisa
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Messages In This Thread
RE: Turning cloth object into a perfect static rectangle - by josemendez - 17-06-2022, 12:26 PM