17-06-2022, 12:26 PM
(This post was last modified: 17-06-2022, 12:26 PM by josemendez.)
(17-06-2022, 11:42 AM)KaanOzcelik Wrote: Yes, I am aware of this. I wondered if I could make the actor so stiff using the obi cloth parameters that it almost resembled a static, straight, primitive rectangle. Seems like I will have to move predefined groups into desired positions and then instantiate a primitive rectangle in the position, and then destroy the actor.
You can make cloth arbitrarily stiff by setting its max bending setting to 0 and then using a very small timestep (like you can with any physical simulation of any kind), however this increases the cost of the simulation a lot. I don't recommend doing that. Replacing the cloth by a primitive rectangle or any other static mesh has no cost at all and will look better.
(17-06-2022, 11:42 AM)KaanOzcelik Wrote: Thanks for the quick reply tho!
You're welcome!