30-05-2022, 09:24 AM
(30-05-2022, 07:36 AM)josemendez Wrote: Hi Dom,
I don't know what the cause of this could be, it's the first time someone reports it. Could it have anything to do with this?:
https://issuetracker.unity3d.com/issues/...er-feature
It's a URP bug that causes reflection probes to be black in certain Unity/URP combinations, only when using Blit after opaque rendering (which is exactly what Obi does). Could be a plausible explanation, but so far been unable to reproduce it either.
If nothing seems to help, all I can do is offer you a refund since I'm unable to reproduce (and hence, fix) this. Drop me an email at support(at)virtualmethodstudio.com stating your invoice number if you're interested in it.
kind regards
Hello,
I think you got it right.
I will have to find a moment to redo a test in basic graphics mode (not URP) to see if it comes from my machine or from URP mode. I will tell you that.
If that's right, it won't solve my problem because I can't see myself going back from URP mode on all my project (I have lots of other assets that won't work anymore....).
For the refund, no, forget it, if that's it, it comes from unity, not from your asset.
Regards,
D.