30-05-2022, 07:33 AM
(29-05-2022, 05:51 AM)arowanaito Wrote: Thank You.
If one vertex have five particles within Skinning Max Distance, which is this vertex influenced by, nearer particles or farther particles?
Nearer particles have higher influence.
(29-05-2022, 05:51 AM)arowanaito Wrote: If Skinning Falloff is 1, how long is the distance in Unity unit of skinning weight 0?
The "skinning max distance".
Basically: the distance between the vertex and each particle within "skinning max distance" is calculated, then divided by "skinning max distance", and subtracted from 1. Then, the falloff is used as an exponent on the resulting (0,1) value.
kind regards,