23-05-2022, 09:43 PM
(This post was last modified: 24-05-2022, 05:41 AM by obiropequestion.)
Hi,
I'm running into an issue when using an obi rope and a rigidbody with an obi collider. As long as a rope is active in the same scene, the rigidbody's speed and velocity doesn't come to 0.
Here are two videos showing this in action: Imgur Video Album
Edit: I'm using Unity 2020.3.11f1, standard render pipeline. I set up a new project with only ObiRope imported, added a single chain, and cube with a rigidbody + obi colliderĀ and ran into the same issue.
I'm running into an issue when using an obi rope and a rigidbody with an obi collider. As long as a rope is active in the same scene, the rigidbody's speed and velocity doesn't come to 0.
Here are two videos showing this in action: Imgur Video Album
- The first video shows the object with the obi rigidbody enabled and disable, as well as my settings for the rope and the solver in the video.
- The second video shows that when the object is not in contact with anything and the gravity is turned off, the speed and velocity decays to zero.
- Setting up a new scene, adding a cube with a rigidbody and a obi collider, then adding a new rope. This problem occurs again.
- Reading through the manual again and switching to using a distance field, changing chain constraints, etc. - no change.
- Adding collision filtering to the rope and rigidbody so that only the rigidbody interacts with the rope.
- Changing collision settings, constraints, and fixed update & late fixed update updaters - no change.
Edit: I'm using Unity 2020.3.11f1, standard render pipeline. I set up a new project with only ObiRope imported, added a single chain, and cube with a rigidbody + obi colliderĀ and ran into the same issue.