23-05-2022, 08:05 AM
(This post was last modified: 23-05-2022, 08:05 AM by josemendez.)
(22-05-2022, 01:06 PM)arowanaito Wrote: By using ObiParticleSkinner, at most does one vertex have one particle?
Hi!
No, ObiParticleSkinner uses linear blend skinning (the same algorithm used by SkinnedMeshRenderers). The amount of particles assigned to each vertex depends on the "max bones per vertex" setting in the ObiParticleSkinner inspector, typically it's 4.
See: http://obi.virtualmethodstudio.com/manua...inner.html