16-05-2022, 05:01 PM
(16-05-2022, 10:23 AM)josemendez Wrote: Hi!
I meant File->Build Settings->Player Settings, there you will see color space and graphics API options, which are the ones I'm interested in.
These are implicit truncation warnings, shouldn't have any noticeable impact on the end result. Different graphics APIs treat precision modes differently, so for instance assigning a float value to a half variable will result in an implicit truncation.
Also, if you could share a couple screenshots of how the fluid looks in-editor and how it looks in your build, that would be very helpful. Otherwise I can only guess!
kind regards,
Hi !
In PJ the picture with setting and result
Yes yes, I know, the fluid is "strange", but unfortunately, after several hours of trying to make a real fluid that does not look like a jet of lumps, I gave up. The gun barrel is quite small (radius 0.1 of the emitter disk) and I may have played with the resolution or the scale of the solver, impossible to find a better situation than... that... (obi particle renderer always between 1.5 and 1.7, emitter scale 1). I will do with... but the color.... brrrrr..... this asset kill my time and... me.... :p
NB : check the option vulkan settings srgb write mode change nothing.
Regards,
D