16-05-2022, 01:02 PM
(This post was last modified: 16-05-2022, 01:03 PM by josemendez.)
(16-05-2022, 12:57 PM)littleaa Wrote: Hello, I've come across some problem on rendering with URP.
If I use builtin, I can enable the property [Render] in ObiParticleRenderer to render paticles, but when I use URP, it just renders fluid. Does Obi support rendering paticles instead of fluid in URP ?
Yes, you must use ParticleShaderURP.shader as your shader for the ObiParticleRenderer. You can find it in Obi/Resources/ObiMaterials/URP, as stated in the manual:
http://obi.virtualmethodstudio.com/manua...ering.html
Simple replace the particle shader that's used by default (in the ObiParticleRenderer component inspector) by this one.