16-05-2022, 10:23 AM
(This post was last modified: 16-05-2022, 10:24 AM by josemendez.)
(14-05-2022, 03:02 PM)Domtav Wrote: The build setting ? There are lot of setting... You talk about color buffer, so i suppose you ask about graphics settings ?
Hi!
I meant File->Build Settings->Player Settings, there you will see color space and graphics API options, which are the ones I'm interested in.
(14-05-2022, 03:02 PM)Domtav Wrote: I add also in PJ the particleShaderURP used by the emitter (lot of error , but it's the original file provided in the asset, I didn't touch it)
These are implicit truncation warnings, shouldn't have any noticeable impact on the end result. Different graphics APIs treat precision modes differently, so for instance assigning a float value to a half variable will result in an implicit truncation.
Also, if you could share a couple screenshots of how the fluid looks in-editor and how it looks in your build, that would be very helpful. Otherwise I can only guess!
kind regards,