Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Long app launch
#3
(06-05-2022, 07:50 AM)josemendez Wrote: Hi,

There's nothing Obi does at startup that could justify long loading times, other than building BIHs for MeshColliders. So my guess is you have lots of rather complex MeshColliders in your scene? You could substitute these by distance fields, they're cheaper, more robust, and require no precomputation at runtime.

If this is not your case, then the only way to determine what's causing this is using Unity's profiler.

kind regards,
Thank you for your response. That helped.
Reply


Messages In This Thread
Long app launch - by Lazy_Redpaw - 05-05-2022, 03:22 PM
RE: Long app launch - by josemendez - 06-05-2022, 07:50 AM
RE: Long app launch - by Lazy_Redpaw - 06-05-2022, 10:40 AM