03-05-2022, 08:24 PM
(02-05-2022, 08:52 PM)josemendez Wrote: Hi!
Obi will only create constraints along triangle edges, so as long as your vertices aren’t physically in the same position (distance below 0.00001) you won’t have to worry about constraints “bridging” across gaps in the mesh.
That's wonderful news to know. I think that's enough info for me to keep working on my algorithm, but just to "future-proof", is it possible to get the index of a mesh vertex that is the closest to a particle? Maybe I can use the particle's start position to compare with each vertices' position?